WEAPONS

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There are 4 types of weapons, all with their own pros and cons. Below is a brief description of the different types, as well as end-game tips for some of the most devastating weapons!

BEAM WEAPONS

Beams are weapons with low range (60-70) with low reloading rate (4).

Alien Technology Beams - Sensitive Beam

This weapon has one of the highest base damage in AstroNest but it comes with a drawback - the enemies' beam resistance is doubled when this weapon is used.

beam1

Tips

#1. Beams are considered to be the best weapon for Emergency Repair heroes due to its low reloading rate (Emergency Repair triggers upon weapon reloading)

#2. A Combat or Beam Master with the Piercing Fire skill equipped with Sensitive Beams are considered to be one of the best and strongest combinations you can have.

MISSILE WEAPONS

Missile weapons is a medium ranged weapon (70-85) with a moderate reloading rate (6-7).

Alien Technology - Perfect Missiles

Perfect Missiles have the highest accuracy in the game, but also comes with the lowest damage.

missile

Tips

#1. Use Perfect Missiles to take out Destroyer fleets with high evasion. The fact that Destroyers take 40% extra damage versus Missiles makes up for the lack of base damage.

#2. Avoid using a Missile only fleet due to the fact that Motherships have a base resistance of 40 against Missiles.

CANNON WEAPONS

Cannons are long range (100-110) weapons with a very high reloading rate (9-10). Because of its long range, always having at least one Combat Hero in your fleet with cannons is recommended.

Alien Technology Weapon - Piercing Cannon

The Piercing Cannon allows you to ignore 50% of the enemies' resistance.

cannon

Tips

#1. Piercing Cannon is considered to be maybe the best weapon at higher levels due to the fact that it ignores 50% of the enemies' resistance. Low accuracy and low firing rate may however cause problems.

#2. Cannons have a lower chance of hitting Destroyers (-60 accuracy) so avoid using a cannon only fleet in case you run into high evasion Destroyer fleets.

Fighter Weapons

Fighters are low range (30-40) weapons with a very low reloading rate (3-4) and high damage.

Alien Technology - Death Fighter

The Death Fighter has the highest damage in the game. It's drawback however is its range (20) and firing rate (7).

fighter

Tips

#1. Put Death Fighter on a Counter Attack hero to return fire even from max range(Counter Fire triggers from enemy attacks, so  the Death Fighters are released before their actual range)!

#2. Avoid using an all Fighter fleet due to its short range.